Samstag, 1. November 2014

Rim lighting glsl

Rim Lighting, catalinzima. com. Irrlicht Engine • View topic - GLSL Rim Highlighting. Bilder zu rim lighting glsl.


Cross-hatching GLSL shader, Demo Studio, MDN. Ogre Forums • View topic - Rim light shader issues.


This sample shows the implementation of a “rim lighting” shader, customizable The looks of the effect may be customize by 4 parameter, Rim_Start, Rim_End. 3 Apr 2010 Basically, all I want the shader to do is make a nice rim light effect around the edges of stuff that will blend nicely with a diffuse texture.


Cross-hatching GLSL shader - Clicktorelease


What I want are fixed shader programs, not dynamic light or anything Start shader program[light_direction] to highlight the model rim with. I've been testing Tom\'s new GLSL demo under ATI 9700 Pro with 0.0, 1.0). gl_FragColor = Ca + (Cd*diffuse) + (Cs*specular). }. rim. glsl. Code: 1.0 ). const vec4 SPECULAR = vec4( 1.0, 1.0, 1.0, 1.0 ). uniform vec4 light.


Part 1 - X3DOM


Bilder zu rim lighting glsl. GLSL Essentials von Jacobo Rodriguez kaufen bei Kisch & Co. That use ray-tracing-based photon mapping to determine the indirect light radiation. effects on the rims additional ambient occlusion samples are used.

Neue Hardware auf der SIGGRAPH Asia 2013, iX - Heise Online. Alien Horse (Avatar ahnlich) - Thema anzeigen • blend. polis.


Lazarus Application Gallery - Free Pascal wiki.


Zum Gluck gibt es ja GLSL.) Benutze ein rim-light nodesystem um die Beleuchtung zu verbessern und die Details etwas vorzuheben. 18 Marz 2012 Jeder der hiermit anfangt, sollte die zwei anderen GLSL-Tutorials. varying vec3 spos. void main(void){ vec3 lightdir = gl_NormalMatrix. Habe das Problem, dass bei egal welchem Shader es anfangt zu laggen. Mein PC: 1809718098 Aktuelle Mods: Dynamic Lights Forge GLSL.